|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Computer Game Developers' Conference April 25-29, 1997
Speakers' Bios |
|
|
|
Jack Heistand, President / CEO Heistand comes to TEN from Electronic Arts where, as senior vice president of corporate business development, his responsibilities included product marketing, advertising, promotion, public relations, direct mail, packaging and research. Prior to his four years at Electronic Arts, Heistand was vice president of consumer magazine development at Hearst Magazines, during which time he was the founding publisher of SmartMoney, the Wall Street Journal Magazine and led Hearst's successful entry into the home video market. Heistand also served as vice president for consumer marketing at Esquire Magazine Group, Inc. prior to the acquisition by The Hearst Corporation in 1986. He holds a bachelor of arts degree from Whitman College and a master's degree in management from the J.L. Kellogg Graduate School of Management at Northwestern University. |
|
|
|
Mark Keenan, Games Evangelist, Intel Corporation He's writing his bio as you read this ... |
|
|
|
Jeff Kesselman, Senior Games Integration Engineer As the first game integration engineer at TEN, Kesselman, who joined the company in September 1995, was responsible for adapting and integrating such hit games as Duke Nukem 3D, Dark Sun, Deadlock, and Necrodome for online multiplayer use. Kesselman's areas of expertise include cross-platform multimedia authoring and online games design and development. Prior to joining TEN, Kesselman spent almost two years as a Senior Software Engineer at Crystal Dynamics, where he developed a portable game development library for console platforms including 3DO and the Sega Saturn. At Crystal Dynamics he also assisted on development projects such as GEX for 3DO and Blazing Dragons and 3D baseball for Sega Saturn. All told, Kesselman has more than 10 years of experience in the design and development of consumer multimedia and entertainment software. Kesselman holds a BS in Computer Image Generation from the University of Wisconsin at Madison. |
|
|
|
Dave King, Vice-Chairman and Chief Technical Officer Dr. David King has served as Vice Chairman of the Board and Chief Technology Officer of the Company since its founding in June 1995. Dr. King founded Outland, a commercial Internet-based game service, in 1990 and served as its President and Chief Executive Officer until June 1995, when it was acquired by the Company. From 1987 to 1989, Dr. King worked on the Voyager 2 project with NASA and on other software and hardware development projects for Northrop Corporation and Hughes Aircraft Company. Dr. King received his B.S. in Physics from Harvey Mudd College, and his M.S. and Ph. D. in Electrical Engineering from Stanford University. |
|
|
|
Bill Lipa, Chief Software Architect Lipa has been the Companys Chief Software architect since June 1995. Prior to joining the Company, Lipa was a co-founder and the Chairman of Outland. From 1989 to 1991, he worked for Oracle Corporation as a software developer. Lipa received his B.S. in Computer Science from Stanford University. |
|
|
|
Chris Lombardi, Editorial Director Lombardi was a child of the PC revolution and has been a life-long gamer. Before joining TEN in July of '95, Lombardi spent 6 years as an editor with Computer Gaming World magazine, attaining the position of editor for the last year of his tenure there. He joined TEN as Editorial Director in July of 1995 in order to "catch the next wave in computer entertainment." As TEN's editorial director, Lombardi concerns himself with understanding the needs of gamers and creating online events, activities, structures, and environments that encourage the formation of gaming communities on the Internet. |
|
|
|
Norman Morse, Manager, Games Integration As a manager of games integration at TEN, Morse oversees the integration and optimization of hit entertainment software titles for online multiplayer support. Morse's work on integrating QUAKE on TEN has contributed significantly to that game's tremendous popularity on the TEN network, and helped make it the fastest, most enhanced QUAKE experience of any commercial online gaming service. Previously, Morse worked in many diverse technology sectors, including UNIX Kernel development and cross-platform file systems. He also worked for two years as the technical lead on Fujitsu Cultural Technologies' "WorldsAway" project, a graphical virtual community which is still hosted on Compuserve. In addition, Morse spent five years as a software engineer in the disk drive industry, including a stint as manager of test engineering for Syquest Technology. Morse is a resident of Oakland, California, where he lives with his wife, Choi-sing. He is a Taoist and enjoys studying Tai-Chi and meditation. |
|
|
|
Jason Rubinstein Director, Developer Relations Jason Rubinstein joined TEN as Director of Developer Relations in December, 1996, after creating the online gaming strategy for The @Home Network. Prior to his work at @Home, Mr. Rubinstein established the marketing department at DreamWorks Interactive, initiated DreamWorks' online games and Web presence and launched that company's first round of products at E3 last May. Mr. Rubinstein's online gaming experience dates back to The ImagiNation Network (INN) where he worked as a producer from 1993-1995 and shipped the online version of Sierra's top-rated Front Page Sports Football: Online as well as managed the company's business development efforts. After completing degrees in music performance from Yale University, and music business from New York University, Mr. Rubinstein worked in the music industry as a recording engineer at CBS Records from 1988-89, and in marketing and production at the Warner Music Group from 1989-1991. |
|
|
|
Back to TEN @ CGDC |
|
|
|