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If we haven't convinced you yet that TEN is setting the standard for the next generation of  multiplayer online computer gaming, then check out what our peers and critics are saying...

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"Digital pioneers... [TEN has] developed an online gaming service which will make it easier for gamers to congregate and play games over the 'Net."
-c|net central #206

"[TEN is] feeding the growing appetite for networked games."
-CNN-TV Cable -- May 31, 1996        

"TEN has been very successful in recruiting both content and veteran industry talent."
-Computer Entertainment News, May 15, 1996

"TEN has an incredible line-up."
-Computer Gaming World, July 1996

"At the moment this is the company to beat in the world of online gaming.... This service represents the closest hybrid between past and present. Though it's an Internet-based entity, TEN will retain the direct dial-up capability and full service of the old generation of online providers...direct-dial-up access from major North American cities will be a great advantage for gamers." "TEN also seems to have a firm commitment to in-depth strategy games.... It doesn't get much easier."
-Computer Gaming World, October 1996

"This is gamer's heaven." "[TEN has a] slick, stylized interface."
-ComputerLife, November 1996

"TEN is interactive entertainment's new virtual community. It's not just a service but a whole new platform for games."
-Gilman G. Louie, Chairman of Spectrum

"Based in San Francisco, it's considered the top contender."
-Houston Chronicle, May 14, 1996 

"Taking a more open approach to Internet access, TEN, a long-time multiplayer provider with its Macintosh-only Outland service, is creating a set of technical instructions and an approval process for Internet providers."
-New York Times, January 15, 1996  

"The guys at TEN, through the licensing agreements they are signing, are in the process of creating an online gaming powerhouse.  TEN is poised for greatness in the gaming service world.... [It] is probably the best marketing service out there and it has been signing deals for games at an astonishing rate."
-Next Generation, January 1996

"The interface is techno-cool.... TEN is very easy to use"
-PC Gamer, August 1996

"The Total Entertainment Network (TEN) is one of the most promising entrants in the burgeoning field of online game services.... [Its] interface is slick, attractive, and seamlessly integrated with the Internet.  TEN has lined up an impressive list of content providers.  How will users get online with TEN?  Probably the most common method -- and one of the most innovative -- is by simply buying the games at retail outlets."
-PC Gamer, May 1996

"Of all the gaming services, TEN is the most like an Internet service provider, comprising an interface with a Web browser and e-mail capabilities. Its purchase of Software Creations, a large shareware repository and web innovator, gives TEN an advantage in creating a Web site that makes it easy to find other players.... With heavy backing from venture capitalists, TEN is believed by many to be the strongest player in the field. As [Scott] Miller [President of Apogee/3D Realms] puts it, 'TEN has got its act most together.' That's why Apogee offers Duke Nukem only on TEN."
-PC Games, June 1996

"TEN will finally provide an online home for gamers. TEN's style matches our games perfectly, and we are looking forward to a long, successful partnership."
-Scott Miller, President of 3D Realms

"After logging on and looking around, however, I soon got a different impression. TEN really is interesting. And revolutionary...after pointing and clicking my way around for a while, I suddenly realized that this is the first network I've been on that doesn't feel slow, clumsy or behind the times. It looks great, it's fun, and hey, it actually works.  TEN is seamlessly integrated. You start the program and click on an icon to dial, then you connect and you get a great-looking interface.  Some of the things they achieve have been pioneered by the ImagiNation Network, but I think they've made significant improvements over INN in the areas of interface and human connectivity. Also, though it's obviously a matter of personal preference which you prefer, TEN doesn't look and feel like a cyberspace version of Candyland, the old children's board game. It manages to be fun without being juvenile. If TEN continues to grow in the direction they're headed, expect them to be a major player in on-line."
-Strategy Plus, August 1995

"The Total Entertainment Network (TEN) has designed an Internet interface that sets the standard for online service facelifts."
-The Net, March 1996

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